A lot happened over the weekend. Like usual, we were over ambitious. This was my first C++ project, we wanted to make it multiplayer and none of us had much experience with Unreal Engine. After three days of grinding away and stripping out features that we knew we did not have time to implement, our game was done. Well, not really. But it was done enough, and you know, the whole deadline thing. Even though it's a small piece of our original idea, I'm very proud of what we came up with.